The Study: Trapped in the mysterious room of the deceased J. D. Howell, we had to navigate our way through the puzzles to solve the mystery.
Pros: The game master's costume and dramatic entrance helped generate enthusiasm and establish a sense of ambience for the game. Upon entering the room we found a very small game play area with plenty of puzzles to confound us. A mixture of puzzle types from symbolic to mechanical allowed us to exercise various parts of our brain throughout the hour. The set-design was basic but fit well with the theme.
Cons: Despite the enthusiasm of the staff and the game master, we did not really understand the storyline and were therefore less invested in the outcome of the game perhaps than we should have been. The puzzles were logical, but flimsy construction and design made solving some of them near impossible. Although we made it out successfully, we were more confounded by the shoddiness of some of the props and pieces than the challenge of the puzzles themselves.
Recommended for pairs or groups of four or less.
Cover photo taken at Countdown Live .
We are escape room fanatics who have played over 300 games in the U.S. and Europe. We love the art of escapology and we wanted to share our adventures in playing room escapes with you!
Rooms Played: 360