The Chamber: As King Arthur's knights of the Round Table we had to find a way to free the sword from the stone and escape the castle.
Pros: We loved the introduction and the set in the room where they introduced the story to us. Our group of ten was very enthusiastic and this helped get us more excited for the experience to come. Our game masters were very happy young people who also surged with enthusiasm. However, our initial excitement quickly waned.
Cons: Let me just say that even more than set designs, what we most appreciate is logical, thoughtful and creative puzzles. Unfortunately, Escape for Fun did not deliver. We needed hints for every single puzzle mostly because the logic of each was convoluted. If, for example, we had discovered a certain number combination, often those numbers would have to be rearranged in some random unknowable combination in order to unlock a lock. Since many of the locks were the same type this created for a large number of possibilities that required either trial and error or multiple hints. In the end, we did not solve a single puzzle without hints from the game master. The set design was good. The room was very small and there was not much to do for large numbers of people. Many times people were standing around wondering what to do.
Cover photo taken at Countdown Live .
We are escape room fanatics who have played over 300 games in the U.S. and Europe. We love the art of escapology and we wanted to share our adventures in playing room escapes with you!
Rooms Played: 360