Mafia: Deep inside a hidden speakeasy, we had to locate incriminating photos and a pile of cash before the mafia returned.
The Alchemist: A secret society and a sacred stone - could we uncover the secrets hidden in this room?
Pros: The rooms here were small but nicely decorated to theme. The puzzles were all aligned to the story and flowed with the general game. The gamemasters told us what to do when we were stuck.
Cons: There was no real communication system to notify when we needed help. We waved our hands as instructed and verbally asked for help. We asked three times for help before our gamemaster responded. When he did respond, he had no idea where we were in the game and so we had to catch him up to where we were at in the game. The "hint" was actually just what to do next. This happened in both the games we played. We found ourselves stuck on several puzzles mostly because of faulty locks. With an improved communication and hint system this could be a good middle of the road escape room experience.
I Was Framed: Our best friend had been framed for murder. We had to find the identity of the real murderer before it was too late.
Back to the 80s: Trapped in the 80s, we had to find the missing mix tape to escape this decade.
Pros: We arrived in DC during the bombogenisis and immediately regretted traveling to what essentially felt like the arctic. We made our way down the icy streets to Escape Live in Glover Park. Once we had sufficiently thawed out in the waiting room., we were escorted into our first room. The puzzles were very logical in both rooms. Our gamemasters were ready to help out if we were ever caught in a jam but luckily we didn't need a single clue. This is just the type of room we like - perfectly solvable without intervention from a gamemaster.
Cons: The set design was very basic and sort of a let down after our experience at the Georgetown location for Escape Room Live. The storylines were basic. In I Was Framed, the puzzles were largely disconnected from the storyline.
We played with a delightful group of new players who thoroughly enjoyed their experience. We definitely recommend this location for first time players. More experienced players should head over to the Georgetown location for a more immersive experience.
Ghostbusters: Who you gonna call? The Escapeologists because bustin' makes us feel good!
Curse of the Mummy: An archaeologist has gone missing. We had to go deep inside the mummy's tomb to find him.
Pros: The spacious waiting room and bar were an added bonus that made waiting for our game bearable. Once inside the rooms we were immediately awed. The room themes and associated tech puzzles were totally unique. The set design was nothing short of awesome! The rooms were small but they made excellent use of space. The gamemasters were great hosts and kept our game flowing.
Cons: Some of the tech puzzles were finicky. The delay tacked on just enough additional time to make us lose the honor of beating the record by 9 seconds. We loved the Ghostbusters room but we were also sad to see that it was missing the best of the best: Holtzmann, Gilbert, Tolan, and Yates. A few extra jumpsuits is all it needs to be epic.
Congratulatons to Escape Room Live - Georgetown for winning a coveted Escapeologist set design award!
Cover photo taken at Countdown Live .
We are escape room fanatics who have played over 300 games in the U.S. and Europe. We love the art of escapology and we wanted to share our adventures in playing room escapes with you!
Rooms Played: 329