Heist: Hired to steal a dangerous nano-virus, we had to break into Mason Industries and uncover their dark secrets.
Prison Break: Double-crossed and locked up for stealing the nano-virus, we had to find a way to break out and get back to business.
Pros: It's Vegas baby! Everybody loves Vegas so what's not to love about the escape rooms in Vegas? Some people say all the action is on the Strip, but we say all the action is at Rush to Escape. After our brief game orientation we were locked away in a cell and struggled to break free of our handcuffs to begin our prison break. The puzzles were mostly logical but we did find ourselves completely stumped in the final room trying to locate exceptionally well-hidden items. The gamemaster helped us out and we successfully made our escape. Before beginning the Heist, we were suited up and armed with a variety of tools and nerf guns. This alone made the entire experience worth while. The puzzles in the game were all very physical and consisted of a nice mixture of tasks to accomplish and puzzles to solve. We were physically and mentally exhausted after our two successful missions.
Cons: It's Vegas baby! We walked in exhausted from our revelry and we left even more exhausted. The games were well-designed and fun to play but a bit too complex for our weary brains at the time and we required many more hints than usual. It was probably us, but this is something to beware of before trying to conquer these rooms. Assemble your brainiest team, caffeine up, and be mentally ready for the challenge of the rooms at Rush to Escape.
Hostage Rescue: Sent in to rescue a kidnapped friend, we quickly discovered that the kidnappers were demanding a steep ransom. Our goal was to locate a bank account number in order to successfully wire money to the kidnappers and successfully free our friend.
Mob Boss: There is a rat in the pack! The mob boss assigned us the job of identifying the informant and saving the mafia family before the police arrived on scene.
Crazy Professor: A mad scientist is working on a secret experiment. But what is it? We had to make our way through his lab before activating the self-destruction sequence.
Pros: We entered the building to find a very nice set-up and comfortable waiting room. We had some time in between each game but enjoyed hanging out in the waiting room. The game began with an introductory story which helped guide the direction of our game play. The goals for each game were clear and each room was appropriately decorated and set to the theme. Some of the puzzles directly tied to the storyline, others were more basic. The game master provided hints as necessary. We especially enjoyed some of the unique puzzles in the Mob Boss room. We successfully escaped each game and even broke a record for Mob Boss!
Cons: Some of the puzzles in Crazy Professor were very difficult and one required more luck than actual puzzle-solving skill. Some outside the box thinking helped at times, but sometimes outside the box thinking borderlines on breaking some of the conduct rules for a room. It is a fine line for escape room owners.
This brings up a point worth making here to escape room owners. Do you want players to move furniture, take down props from walls, or take apart items in order to solve a conundrum? If not, then do not require ANY puzzles that require such behavior. After encountering such puzzles at one establishment, we have noticed, in ourselves and in other players, a tendency to deconstruct the next room at the next establishment in a similar manner (much to the chagrin of very annoyed room escape owners). The industry would benefit if escape room owners could agree to certain universal rules that apply across the board.
We highly recommend checking out Lock Down. Great rooms, fun puzzles, and overall good time was had by all!
The Next Civilization: Disease and sickness have winnowed the world's population. A new civilization is recruiting a select few members worthy of creating a new world order. Our group had to prove our intelligence by escaping the room in order to be selected to be members of the elite new world.
Biohazard: Suspected of being infected by a zombie virus, our group was sent into quarantine. We had to bide our time and find a way to escape without being infected by the virus along the way.
Pros: This room escape has an AWESOME waiting room with a cool introductory video, a fog machine, props and the general ambience that the zombie apocalypse is in progress. The storyline was compelling and generated lots of enthusiasm preceding our game play. The owners were friendly and enthusiastic. We love the work they have put into creating the mood.
Cons: As much as we enjoyed the zombie theme and the spooky set-up of the place, we felt that the puzzles largely failed in design and function. The Next Civilization was set in a basic office that did not live up to the general ambience of the waiting room and the promotional material. The puzzles in this room were extremely complex and at times completely illogical. Hints were not allowed which essentially left us stuck for the majority of the game. Biohazard had a much better setup but since we spent over 30 minutes in complete darkness with one member of our team locked in a room incapable of assisting in any way, we quickly grew frustrated. Help from the game moderators came too little too late. We were able to move forward in the game but because of the delay we did not successfully escape. Part of the issue was mistakes we made in searching for clues, but mostly the general set-up of the room made locating items difficult. Oftentimes items were located in places that were less logical especially for frequent players of escape rooms. By the time we were able to reunite some of the missing members of our team, everyone was generally annoyed with the unnecessary complexity of the room.
We really wanted to love this place, but in the end we left disappointed. We failed to pass the test for the Next Civilization and died in Biohazard. Maybe The Zombie Virus is a better game, if we ever rise from the dead to play again, we will let you know.
Cover photo taken at Countdown Live .
We are escape room fanatics who have played over 370 games in the U.S. and Europe. We love the art of escapology and we wanted to share our adventures in playing room escapes with you!
Rooms Played: 370