Alice in Wonderland: Alice is on trial for crimes she didn't commit. We had to rush in and find the evidence to prevent an unfair conviction.
Jumanji: Sucked into the game world of Jumanji, we had to find a way to survive and return to reality.
Dracula: Vampires beware, the slayers have arrived. We practiced our best Buffy, Xander, and Willow impressions, and prepared to vanquish some revenants.
Pros: We can definitely confirm that after playing three games at their Melrose location, 60out lives up to its reputation as the best of the best in Southern California. First, we'd like to thank our gamemasters, Leslie and Noah, who were consistently enthusiastic and helpful through every game. Our experience was that much better thanks to them. Second, we'd like to thank 60 out for their private room policy. We truly appreciate playing by ourselves (no random strangers). This appears to be an increasingly rare practice and we definitely appreciate it so much more now.
As we have come to expect from 60out, the set design in all the rooms (especially Jumanji) was totally immersive. From the dark cemetery of Dracula to the jungles of Jumanji, we found ourselves completely engrossed in the storylines. Our favorite, with regard to puzzles, was Alice in Wonderland. Although we felt like the Mad Hatter at times scratching our head in an effort to deduce the meaning of each hint we uncovered, we found the odd challenges exceptionally satisfying. Jumanji was hands down awesome. From set-design to storyline to puzzles, this is a must-do experience. Seriously, get over there and play it now!
Cons: Fingers-crossed that the tech holds-up after multiple players. These games our top-notch but we worry about their ability to handle the wear and tear of time. We struggled quite a bit on the puzzles in the Dracula game and felt that they could be slightly modified to improve the player experience. We failed to finish with about 60% of the game left to solve. This definitely lowered our success rate. We are chalking this one up to complicated puzzles. We enjoyed it nevertheless and definitely recommend you play Dracula. Bring a group of 4-6 though. The more brains the better in defeating the tricky revenants.
We cannot offer enough praise to 60out. Seriously they just keep rockin' it!
Skull Witch: An evil witch with an evil plan. Could we rescue her victim and escape her lair?
Pros: We were escorted through the creepy waiting room into the creepy escape room. Our first impression (after overcoming our sheer sense of terror) was that the set design was just WOW. Once the door closed behind us and we stopped flipping out, we cautiously began to explore the cabin. The set was seriously amazing and the puzzles were all aligned to the theme. The tech in the room added to the awesomeness of the experience. We played as a group of six and stumbled our way through the puzzles. The storyline was full of twists and turns that only enhanced the experience. We were surprised on more than one occasion but for the faint of heart, there is no need to fear. This is not a haunted house type of horror experience.
Cons: We really had no idea what was going on through most of the game. We were all very motivated and ready to play. Still the puzzles were much too complex for us to grasp. Hints from the gamemaster helped move us along. The timer went off well before we completed the game. Nevertheless, we left the game happy thanks to the amazing set and fun game design.
Enchambered lives up to its reputation as the best in Sacramento. Definitely check out Skull Witch - but be prepared to watch your success rate fall.
Mysterious Stranger: A mysterious phone call sends us on a mission to disable a dangerous device that could destroy the country.
Pros: After solving the first puzzle and finding the location of Steal and Escape, we entered the establishment and prepared for our briefing. We were invited to play a fun warm-up game that we really enjoyed. We definitely recommend you play it when you get there. The actual escape room was enjoyable to play even though we struggled with every puzzle. We had but for no hints and were therefore very pleased when we finally escaped. We were allowed an additional nine minutes to complete the game, so technically we did not escape on time. This game then lowered our success states slightly, but it was definitely worth it.
Cons: The Mysterious Stranger required a great deal of outside the box thinking and untraditional game-play strategies. We had to do a few things that you usually do not do in an escape room so be prepared if you visit Steal and Escape.
Nashville Room: A famous music producer has gone into retirement but is willing to award one last music contract to one lucky group who can solve his crazy array of puzzles.
The Heist: An unscrupulous art collector has stolen a priceless Monet and we had to recover it before it disappeared for good.
Mission Mars: With power, communication, and oxygen systems down on our spacecraft, we had one hour to escape before the impending solar flare brought a swift end to our mission.
Gold Rush: A miner’s cabin held the key to a hidden gold mine of treasure. We had to find it quick before time ran out.
Pros: We arrived in music city with a song in our heart and escape rooms on our mind. After finding our ridiculously expensive parking spot in downtown Nashville, we entered the awesomely inviting waiting room of the Escape Game. The manager greeted us and quickly checked us in. We played the Nashville Room and the Heist and returned later to play Gold Rush. We also visited their Berry Hill location to place Mission Mars. The rooms were all consistently excellent in set design and storyline. We were especially impressed by the immersive set of Gold Rush. This was by far our favorite room of our holiday weekend escape room spree.
The puzzles varied appropriately according to the different themes of each room. Clues and puzzles aligned to the diverse storylines. The game masters used the electronic hint system to communicate with us as necessary. We found one or two hints necessary to complete each of the rooms we played at the Escape Game. Other than these few occasional moments of feeling completely stumped, our games generally flowed well.
Cons: We found that some of the puzzles were unnecessarily difficult in part because of a lack of guideposts to help players connect puzzles to locks. The logic issues disrupted the game flow requiring assistance from the game master. We imagine that this is always a problem for players in these rooms. Most likely, the game masters find themselves providing the same set of hints to players. A few minor adjustments in the form of guideposts and hints to help players make the necessary connections without intervention, could infinitely improve the game play experience.
The Escape Game in Nashville is quite a popular place. The result was that we were frequently grouped in games of six to eight in each room we played. Unfortunately, this is too many people for the size of these rooms. Four makes the ideal group size. Also, playing with children (or adults who act like children) often spoils our game play fun. We found ourselves struggling to solve puzzles and enjoy the games as a result. Private bookings are preferred but when not possible, limiting groups sizes to four is much more enjoyable. In our humble opinion, groups with children should be always be grouped privately for a better experience all around.
The Escape Game Nashville was by far our favorite escape room experience in Nashville. The customer service there is also stellar, making for an all-around great time. Gather a bunch of our friends and go play the Gold Rush or Mission Mars rooms!
Hansel and Gretel: Trapped inside the witch's house, we had to find a way to escape before we became her lunch.
Pros: We arrived at Mission Escape a bit early but our game master immediately checked us in and started our game. The room was decorated to theme including lots of cool props that help set the "trapped in the cabin of a scary witch who likes to eat children" ambience. The puzzles were aligned to the story and though challenging were not at all impossible with a subtle hint or two. We moved through the room rather quickly despite the challenge of some of the more physical-type puzzles that delayed our progress slightly. The space was small and we definitely recommend no more than four people in this room at a time to avoid that "it's way too crowded and I'm gonna murder you all" feeling that sometimes plagues players in confining escape rooms. Our game flowed smoothly and we finished with time to spare. In the end we successfully escaped the clutches of the cannibalistic witch - all while resisting the temptation to taste the candy treats that adorned the deceptively cute cabin. All in all we would call this a successful escape room experience.
Mafia: Deep inside a hidden speakeasy, we had to locate incriminating photos and a pile of cash before the mafia returned.
The Alchemist: A secret society and a sacred stone - could we uncover the secrets hidden in this room?
Pros: The rooms here were small but nicely decorated to theme. The puzzles were all aligned to the story and flowed with the general game. The gamemasters told us what to do when we were stuck.
Cons: There was no real communication system to notify when we needed help. We waved our hands as instructed and verbally asked for help. We asked three times for help before our gamemaster responded. When he did respond, he had no idea where we were in the game and so we had to catch him up to where we were at in the game. The "hint" was actually just what to do next. This happened in both the games we played. We found ourselves stuck on several puzzles mostly because of faulty locks. With an improved communication and hint system this could be a good middle of the road escape room experience.
I Was Framed: Our best friend had been framed for murder. We had to find the identity of the real murderer before it was too late.
Back to the 80s: Trapped in the 80s, we had to find the missing mix tape to escape this decade.
Pros: We arrived in DC during the bombogenisis and immediately regretted traveling to what essentially felt like the arctic. We made our way down the icy streets to Escape Live in Glover Park. Once we had sufficiently thawed out in the waiting room., we were escorted into our first room. The puzzles were very logical in both rooms. Our gamemasters were ready to help out if we were ever caught in a jam but luckily we didn't need a single clue. This is just the type of room we like - perfectly solvable without intervention from a gamemaster.
Cons: The set design was very basic and sort of a let down after our experience at the Georgetown location for Escape Room Live. The storylines were basic. In I Was Framed, the puzzles were largely disconnected from the storyline.
We played with a delightful group of new players who thoroughly enjoyed their experience. We definitely recommend this location for first time players. More experienced players should head over to the Georgetown location for a more immersive experience.
Ghostbusters: Who you gonna call? The Escapeologists because bustin' makes us feel good!
Curse of the Mummy: An archaeologist has gone missing. We had to go deep inside the mummy's tomb to find him.
Pros: The spacious waiting room and bar were an added bonus that made waiting for our game bearable. Once inside the rooms we were immediately awed. The room themes and associated tech puzzles were totally unique. The set design was nothing short of awesome! The rooms were small but they made excellent use of space. The gamemasters were great hosts and kept our game flowing.
Cons: Some of the tech puzzles were finicky. The delay tacked on just enough additional time to make us lose the honor of beating the record by 9 seconds. We loved the Ghostbusters room but we were also sad to see that it was missing the best of the best: Holtzmann, Gilbert, Tolan, and Yates. A few extra jumpsuits is all it needs to be epic.
Congratulatons to Escape Room Live - Georgetown for winning a coveted Escapeologist set design award!
Submarine: Trapped on a submarine and running out of air we had to find an air source and make our way back to the surface quickly.
Pros: This was our last stop on our whirlwind tour of Phoenix escape rooms. We have seen so many crazy cool sets in the rooms in the area and we were delighted to see that this room lived up to the others. The realistic materials, sounds and props created a truly immersive play experience. The puzzles also fit the nautical theme. Each puzzle consisted primarily of physical tasks to be completed. We really enjoyed the challenge. The electronic hint system notified us when we were lagging behind and the game master sent hints to help pace us.
Cons: The difficulty level was high but not impossible for two people. Three to four people would no doubt fare much better. Larger groups might feel very claustrophobic.
We wish the other games were open for us to play at the time we visited. But the excellence in set design in the Submarine game alone makes Escape the Room a must-visit destination. The unique puzzles moves it to the escape room fanatics bucket list. Escape the Room has earned the Escapologists' awards for Puzzle and Set Design for their Submarine escape room.
Spellbound: A coven of witches dedicated to the task of keeping a group of vampires subdued needed our help. We had to slay the vampire before her awoke from his sleep.
Terminal: An evil mastermind had launched a secret plot in the subway system of New York City. We had to discover the plan before it was too late.
Pros: How many ways can we say awesome?! Just when we thought Phoenix couldn't get any better it did! Seriously awesome set design in both Spellbound and Terminal. The storyline for both rooms had us pumped up to play before the game even started. The immersive sets had us truly believing we were in the stories. We especially loved the puzzles in Spellbound that required a different type of thinking than the usual lock-based games. The puzzles in both rooms were all aligned to the theme. The game masters were enthusiastic about their job and about their games. We loved every second at Mindspark! Definitely go check them out. They deserve the escapeologists highest honors.
Cover photo taken at Countdown Live .
We are escape room fanatics who have played over 370 games in the U.S. and Europe. We love the art of escapology and we wanted to share our adventures in playing room escapes with you!
Rooms Played: 370