Alice in Wonderland: Alice is on trial for crimes she didn't commit. We had to rush in and find the evidence to prevent an unfair conviction.
Jumanji: Sucked into the game world of Jumanji, we had to find a way to survive and return to reality.
Dracula: Vampires beware, the slayers have arrived. We practiced our best Buffy, Xander, and Willow impressions, and prepared to vanquish some revenants.
Pros: We can definitely confirm that after playing three games at their Melrose location, 60out lives up to its reputation as the best of the best in Southern California. First, we'd like to thank our gamemasters, Leslie and Noah, who were consistently enthusiastic and helpful through every game. Our experience was that much better thanks to them. Second, we'd like to thank 60 out for their private room policy. We truly appreciate playing by ourselves (no random strangers). This appears to be an increasingly rare practice and we definitely appreciate it so much more now.
As we have come to expect from 60out, the set design in all the rooms (especially Jumanji) was totally immersive. From the dark cemetery of Dracula to the jungles of Jumanji, we found ourselves completely engrossed in the storylines. Our favorite, with regard to puzzles, was Alice in Wonderland. Although we felt like the Mad Hatter at times scratching our head in an effort to deduce the meaning of each hint we uncovered, we found the odd challenges exceptionally satisfying. Jumanji was hands down awesome. From set-design to storyline to puzzles, this is a must-do experience. Seriously, get over there and play it now!
Cons: Fingers-crossed that the tech holds-up after multiple players. These games our top-notch but we worry about their ability to handle the wear and tear of time. We struggled quite a bit on the puzzles in the Dracula game and felt that they could be slightly modified to improve the player experience. We failed to finish with about 60% of the game left to solve. This definitely lowered our success rate. We are chalking this one up to complicated puzzles. We enjoyed it nevertheless and definitely recommend you play Dracula. Bring a group of 4-6 though. The more brains the better in defeating the tricky revenants.
We cannot offer enough praise to 60out. Seriously they just keep rockin' it!
Skull Witch: An evil witch with an evil plan. Could we rescue her victim and escape her lair?
Pros: We were escorted through the creepy waiting room into the creepy escape room. Our first impression (after overcoming our sheer sense of terror) was that the set design was just WOW. Once the door closed behind us and we stopped flipping out, we cautiously began to explore the cabin. The set was seriously amazing and the puzzles were all aligned to the theme. The tech in the room added to the awesomeness of the experience. We played as a group of six and stumbled our way through the puzzles. The storyline was full of twists and turns that only enhanced the experience. We were surprised on more than one occasion but for the faint of heart, there is no need to fear. This is not a haunted house type of horror experience.
Cons: We really had no idea what was going on through most of the game. We were all very motivated and ready to play. Still the puzzles were much too complex for us to grasp. Hints from the gamemaster helped move us along. The timer went off well before we completed the game. Nevertheless, we left the game happy thanks to the amazing set and fun game design.
Enchambered lives up to its reputation as the best in Sacramento. Definitely check out Skull Witch - but be prepared to watch your success rate fall.
Escape Trump's America: The theme is self-explanatory.
Pros: We had heard much about the unique theme and were excited to check it out. When we arrived the owner greeted us and explained the storyline and rules to us. We played this game with a group of six enthusiastic newbies. Although the room was very small, we had a great time. We all immediately set to work locating clues in every nook and cranny of the office. The puzzles were all logical and relatively simple to solve. A few even made us chuckle. The game progressed rapidly thanks to the focus and determination of our group.
Cons: The size of the space would probably work best for groups of four. We were lucky to be playing with a great group. The set design was also very basic but worked for the storyline.
The well-designed puzzles and game-flow led to a great game-play experience. We definitely recommend you check it out. Good luck and we will meet you in Canada.
Taken: A woman had been kidnapped and we had to locate and free her.
Confinement: Trapped in a creepy room in a dreamlike state we had to find a way out.
Prison Break: Captured by terrorists and thrown into a dark, dank cell we had to find our way out of the torture chamber.
The Gift: Our friend left a gift he bought for his girlfriend in his uncle's antique shop. We had to break in and recover the gift to help our friend out.
Once Upon a Time: Trapped in a fairy tale we had to follow the clues to break the spell and find our happily ever after.
Pros: When we walked into Red Door Escape Room, we were only scheduled for one game. Five games later we can definitely say we had the full Red Door experience. We are suckers for a good promotion and couldn’t resist their loyalty program. So we decided to prove our loyalty all in a single weekend in our personal quest to earn elite level and the coveted red key.
The location is ideal and the waiting room looked inviting and fun. Each game begins with a rule video and a storyline video. Wit the exception of Once Upon a Time (which we loved) we found the storylines to be a bit too realistic and less fun (we felt the human trafficking storyline was not appropriate). But the general themes were typical of most rooms. The gamemasters were exceptionally enthusiastic in both the introduction and the celebration at the end of each of our games. We really enjoyed our time with each employee.
The set designs were all aligned to theme. The Gift had some unique and fun set elements. Once Upon a Time had that storybook feel. They were generally well-built adding to the game play experience.
Cons: In all of our games we were grouped with strangers including children under ten. We have already commented on this issue elsewhere and try to accept this as the increasingly more common reality of escape room play even as we vigorously object to this inevitably.
With that issue aside, we still found the game flow difficult in all of the rooms. The puzzles were sometimes illogical or counterintuitive frequently leading to our requests for assistance from the gamemaster. In one game alone, we managed to escape with five puzzles left unsolved. This was a reflection of the limits to the game design. We had to request frequent hints in order to escape on time. We prefer games that are designed to flow flawlessly with no hints from gamemasters and guide posts to keep the game flowing.
We really enjoyed our visit to Red Door Escape! Go for the rewards program and earn your own red key!
Prison Break: Thrown in jail for a crime we didn't commit (again?, this seems to happen to us a lot), we had to find a way to free ourselves from the joint.
Pros: When we arrived at Zscape in San Ramon, after a long day of escape room adventures in Northern California, we were surprised to find a simple, no frills type of escape room establishment. The gamemaster greeted us warmly and helped orient us to our game. We (along with a few bewildered and frightened first-timers) were escorted into our cell and condemned to a life in prison. The room was basic as one would expect a prison cell to be. The props were sparse but the set design helped set the "locked-away-in-hell" kind of feeling. Once the timer started, we immediately began searching for a way to free ourselves. The puzzles proceeded logically and after searching the room thoroughly and locating the necessary items, we were able to make our break. We needed only one hint from the gamemaster (much to my chagrin) as a result of our own failure to thoroughly search the area.
We have played a LOT (and I do mean A LOT) of games and, dear readers, you know that what the Escapeologists (speaking in third person now so you know we are serious) appreciate most is solid puzzle design. We found the puzzles exceptionally logical in Prison Break and the game flow on-point. This is a great game for beginners and enthusiasts alike. We definitely recommend you take a trip to San Ramon to check them out. We look forward to the opening of their next games and hope to visit again very soon.
P.S. We loved their awesome logo!
Heist: Hired to steal a dangerous nano-virus, we had to break into Mason Industries and uncover their dark secrets.
Prison Break: Double-crossed and locked up for stealing the nano-virus, we had to find a way to break out and get back to business.
Pros: It's Vegas baby! Everybody loves Vegas so what's not to love about the escape rooms in Vegas? Some people say all the action is on the Strip, but we say all the action is at Rush to Escape. After our brief game orientation we were locked away in a cell and struggled to break free of our handcuffs to begin our prison break. The puzzles were mostly logical but we did find ourselves completely stumped in the final room trying to locate exceptionally well-hidden items. The gamemaster helped us out and we successfully made our escape. Before beginning the Heist, we were suited up and armed with a variety of tools and nerf guns. This alone made the entire experience worth while. The puzzles in the game were all very physical and consisted of a nice mixture of tasks to accomplish and puzzles to solve. We were physically and mentally exhausted after our two successful missions.
Cons: It's Vegas baby! We walked in exhausted from our revelry and we left even more exhausted. The games were well-designed and fun to play but a bit too complex for our weary brains at the time and we required many more hints than usual. It was probably us, but this is something to beware of before trying to conquer these rooms. Assemble your brainiest team, caffeine up, and be mentally ready for the challenge of the rooms at Rush to Escape.
Cover photo taken at Countdown Live .
We are escape room fanatics who have played over 370 games in the U.S. and Europe. We love the art of escapology and we wanted to share our adventures in playing room escapes with you!
Rooms Played: 370